System-level Android
Launchers, docks and keyboards that live closer to the system than regular apps, and make the phone truly yours.
Apps that feel alive. Launchers, tools and games for Android, where every motion is deliberate.
Android first, because that's where we can get closest to the system. iOS when it's right for the product.
Launchers, docks and keyboards that live closer to the system than regular apps, and make the phone truly yours.
Every transition, spring and gesture is designed. Animation isn't decoration to us – it's how an app feels.
Mobile games built in Unity, with the same feel for pacing, response and that little extra in every hit.
Pull a wheel out from the corner of the screen and reach your apps with your thumb. One-handed, wherever you are.
A one-handed keyboard on a wheel. Spin, pause on the letter, type.
A stripped-back launcher close to stock Android, with full control over every animation.
Survival in your own neighbourhood. The world is built from real map data – and something has landed.
Tools like HaloDeck and Halo Type that make the Android you already have better.
Halo Home brings the pieces together into one whole, with HaloDeck built in.
A complete interface layer on top of Android, with our motion throughout the whole system.
Our own phone. The goal we're building towards, one step at a time.

What I care about most is apps and games that work really well and feel alive, with thoughtful animations and details. At Veloq Labs, that's the foundation of everything we build.
Vidar Martensson, founder
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